Bboy iTunes Breakdown

I am back. I am married and life is great. I have been away for a bit, however I am hoping to get back into things figured this was a good step. I have done my best with this with the current time I have, so if you want more let me know, I can expand upon this to provide a more in depth look as well.

Well I figured this was the best way to get my self prepared for the tutorial writing. Start with a breakdown of a work I have completed. Forgive me if there are any annoying gaps, and if there is anything you feel I should have covered please let me know.

Step 1: Where do I start?

I usually start sketching on paper or maybe even a photoshop doodle, this was a bit of an exception seeing as I had clear cut vision of that iTunes commercial with break dancers. So I opened PS and went to work.

I set my canvas at 1680 x 1050 , I was just planning to make this for me so I made no provisions for larger screens. Then I filled it black.

Step 2: Lighting.

The radial gradient tool is your friend here. I selected some slick colors and went to town with the end of the gradient being completely transparent. The colors I used are:

bf6832
09dcb9
edff55

I drew some gradients that looked a bit like this.

Something Like this

Next I blur that result by 100 pixels with the gaussian blur, then I make a marquee selection of about the area I would like the floor to be and then erase it 70%. Your result should be similar to below.

The floor is now defined

Then drop this layers opacity to 15%. We area going to apply a layer style to this layer here are the settings I used.

Just like this

The colors were a little too much for me so I made some adjustments with brightness and contrast.

Now you should have something similar to this.

Result

Next were going back to the radial gradient tool. Here are the colors I used then I smuged them like so.
ed3f92
a9f4f8
979fe0

Smudgy smudge

I then set the layers blend mode to color and opacity to 15%, the result was this.

They are starting to build

The next layer was filled with this gradient.

Use me to make gradient

Then I changed blend mode to color and opacity to 30%.

Looking good

The background layers are done throw em in a group and lets move on to better things.

Step 3: Subject Matter

I used a photo of a break dancer you can use whatever you like. I took the photo and carefully pulled it from the background. I usually do this with three passes, first a extraction with the pen tool, then a eraser pass with a bright contrasting color layer underneath to show me all the details i am keeping, followed by focusing on the hair. I then desaturated the photo and took a large soft brush and painted in shadows except for subtle hints of light to help define the subject. Like so…

Just a little light

Step 4: Dancing lights…

Things will get a little quick from here. I made this some time ago and it is hard to remember the exact steps. I added a layer behind the dancer.  A white radial gradient and smudged it to look like a huge burst of light.

Light bursting

Great this is adding some depth, so lets get crazy. I created another layer like the layer from step two that built the second layer of lights. I used a similar blue and a more red color as well as a light purple and subtle orange. It was blurred and transformed to look like this.

Foreground lighting

Lets combine this with before.

Like this?

Next I just started experimenting with different lighting ideas, sorry this inst more in depth. I just started adding more little gradients around the dancer coming from behind him and even some motion blurred 2 or three pixel paths and linear gradients.

Additional lighting effects

Next I added some smokey effcts using some smoke brushes from here. I layerd them up and erased areas I did not need untill I had this.

Smoke flavor

Step 4: Touches

Adding more elements to give the illusion of motion and the emotion that the commercial conveyed just needs some small touches.

Small circle brushes with scattering and size jitter and spacing adjustments. With a Layer Style of an outer glow color:white Blend Mode set to Color Dodge.

Some of the small dots I did in different colors and blurred them to give a little depth to the scene.

More layers of gradients to add soft glows and hue shifts.

Areas of motion blurred noise.

One intersting effect I used was to take a layer and render black and white clouds, filter plastic wrap, gaussian blur about 120px and set the blend mode to hard light and opacity 45% and put it above the smoke layers to soften them slightly.

I eventually ended up with what you see in the final product which you can download if you like, in .psd format.

If there are any areas which you would like me to expand upon drop a comment in the comment box. And I will do my best to oblige.

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